using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Zephyris_Space_Mercs
{
    class Constants
    {
        public const int timeCounterVal = 10;
        public const float thumbstickRange = 50;
        public const float modelScale = 0.003f;
        public const float shieldScale = 0.1f;
        public const float plasmaScale = 0.04f;

        public const float plasmaDamage = 10.0f;
        public const float shieldValue = 100.0f;
        public const float armourValue = 50.0f;

        public const string uiFontPath = "Fonts\\kootenay9b";
        public const string uiFont2Path = "Fonts\\kootenay9";
        public const string uiBackgroundPath = "Menu\\Background";
        public const string uiButtonPath = "Menu\\button2";

        public const string modelPath = "Ships\\wp7_ship";
        public const string thumbstickPath = "HUD\\thumbstick";
        public const string reticulePath = "HUD\\circle";
        public const string fireButtonPath = "HUD\\firebutton";
        public const string hitindicatorPath = "HUD\\hitindicator";
        public const string valuebarPath = "HUD\\valuebar";
        public const string HUDFontPath = "Fonts\\kootenay9";
        public const string starsTex = "Maps\\elements\\spacedust";

        public const string shieldPath = "Elements\\Misc\\Shield";
        public const string bullet_plasma_Path = "Elements\\Misc\\Bullet";

        public const string mainMusicPath = "Sounds\\Music\\LLS - Flesh And Steel";

        public const int deadzoneVal = 100;
        public const float accelDeadzoneVal = 0.06f;

        public const string version = "0.1b";
        public const int maxTestCount = 5;
    }
}
